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Kazuma Saruwatari
Caldari
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Posted - 2008.09.02 13:53:00 -
[1]
Originally by: Reiisha The creature editor is free.... You don't have to download a "cracked" version :P
Proof of this, nao.
The only "free" version I can find is the trial, and that has parts locked away/missing. I even opened it up with a friend to see if it was just locked up... no go, missing data. -
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Kazuma Saruwatari
Caldari
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Posted - 2008.09.03 13:42:00 -
[2]
EA wins this round. Granted they've been on a losing streak tbh.
The only 2 games I've bought from EA was Mass Effect (collectors ed. I know there's a future in this game as a collector's item), and Spore (just because its going to be a game-generation-defying game. Look at SimCity for once, and The Sims as well. Will Wright is on the ball. Sad that EA went and swooped em up with that draconian copyprotect) -
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Kazuma Saruwatari
Caldari
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Posted - 2008.09.04 14:29:00 -
[3]
Gamespy review of Spore, 4.5/5 stars
Odd that they didnt mention the copy-protection at all, unlike Mass Effect... |

Kazuma Saruwatari
Caldari
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Posted - 2008.09.04 19:58:00 -
[4]
more like "Damn you Maxis!" since they're the ones who made the game, not EA. EA just shoves it out into the market with their draconian copy-protect.
In any case, I dont see the space age as the end. Will Wright said it himself that the game really opens up by the space age.
Its as if cell, creature, tribal, and civilization were addons to essentially a space-borne god game.
A friend who has the UK copy (sneaky him, he's showing me the box right now on skype, the bastard), assures me that its very sandbox-y, and that his first play-through netted the space age at 13 hours.
His second playthrough, 15 hours in and still at creature phase. Reason: "Cause I want to take my time this time, and I think it'll take me a week till I'm satisfied."
Sounds like Will Wright material to me -
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Kazuma Saruwatari
Caldari
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Posted - 2008.09.04 20:40:00 -
[5]
Originally by: ALoneHobo II how computer intensive is it?
Wikipedia article: Spore (2008 video game)
According to it:
Quote:
PC: Windows XP/Vista 2.0 GHz P4 processor or eq. 512 MB RAM (768 for Vista) 128 MB video card (Pixel Shader 2.0 support) 6 GB HDD Internet connection. (For computers using built-in graphics chipsets: Intel Integrated Chipset 945GM, 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, 768 MB RAM)
I say its system requirements are quite "mainstream". A quick test via the Creature Creator (said to be the most CPU-intensive of Spore, because of the creature editor and procedurally-generated animations from the creature coming out the other end) on my PC, a AMD 3400+ with a 8600GT, produces a "middleground" quality-performance outlook.
Only major slowdowns I've noticed is when I had zany legs going in directions not possible by physics. -
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Kazuma Saruwatari
Caldari
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Posted - 2008.09.05 13:29:00 -
[6]
I've just had a go at it myself at a neighbor's place (yarr-ed edition, of course, the cheapstake he is) and I have to say, its the "easiest" sandbox to get into and have your own fun.
Definately not for some people who want the game itself to throw it something interesting from time to time. The point of Spore is, as Will Wright said it himself, to "let the players have their own fun".
Definately solidified my purchase of the game. Neighbor says he's getting the Galactic Ed soon as he can too. -
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